Bolton, Ros

Ros Bolton is a former prostitute that was given the choice of joining the Priesthood in Queen's Landing or facing the death penalty for theft.

Early Life
Roslyn Bolton was born into a common peasant family in Forest's End of Ameryst. While giving birth, her mother died due to complications. Her father, full of sorrow, began to drink heavily, on a daily basis. As his drinking increased, Ros was also abused physically, over and over. By the age of 8, she made the choice to run away, hiding on a wagon bound for Queen's Landing.

Living in Queen's Landing, Ros survived by being a pickpocket and a errand girl for a local brothel. Once she started to be old enough, the madam gave Ros the option of becoming a "working girl" at the brothel.

Ros saw an opportunity to gain some wealth when a rich merchant visited the brothel. Stealing his coin purse, she intended to flee Queen's Landing for Verden or The Anvil Hills. She was caught before making it to the port district, however.

The Guard Officer, who was from Forest's Edge and knew Ros as a child, asked for lenience on her sentencing. The Queen's Regent granted it on the condition that Ros turn her life around and join the Order of Herinor, as a cleric initiate. Not wanting to face the gallows, Ros agreed.

RPG Stats
Name: Ros Bolton

Class: Cleric

Level: 1st
 * Deity: Herinor
 * Domain: Knowledge

Gender: Female

Race: Human

Alignment: Neutral Good

Abilities & Scores
STRENGTH 13 (+1)

DEXTERITY 13 (+1)

CONSTITUTION 16 (+3)

INTELLIGENCE 13 (+1)

WISDOM 18 (+4)

CHARISMA 13 (+1)

Save: Fort +2, Ref +0, Will +6

'''Sp. Abilities:''' Turn or Rebuke Dead (4/day), Aura of Detect Evil, Spontaneous Casting (Any Cure Spell)

Skills: Concentration, Craft (Seamstress), Diplomacy, Gather Information, Heal, Knowledge (arcana), Knowledge (History), Knowledge (Religion), Knowledge (The Planes), Listen, Profession (Seamstress), Spellcraft

Feat: Scribe Scoll, Alertness

Hit Points: 12

Armor Class: 13, Touch 12, Flat-Footed 10

Spells:(Cast 3 lvl 0, & 1+1 lvl 1/day) Cure Minor Wounds (0 lvl), Mending (0 lvl), Read Magic (0 lvl), Bless (1st lvl), Cure Light Wounds (1st lvl), Obscuring Mist (1st lvl), Sanctuary (1st lvl), Consecrate (2nd lvl), Glyph of Warding (3rd lvl), Tongues (4th lvl)

Gear: Backpack, Waterskin, 1 Day rations, Bedroll, Sack, Flint & Steel, Wooden Holy Symbol, Cloak, Traveling Clothes (+1 AC, -1 Check), Hide Buckler (+1 AC, -1 Check) Money: 36 g, 12 s, 9 c Weapon(s): Long Staff(1d4 s/1d6 m)